Ubisoft’s answer to all these questions is yes-all of that, all at once. Is it an open-world sandbox shooter, or an RPG where you need to constantly manage your loot, crafting, and resources? Is it a zany, over-the-top playground, or a serious take on its chosen subject matter? Is it a game you play to the end, or one you play forever? In some respects, the game feels like the culmination of the franchise’s recent history, as it’s grown less and less certain of what it could or should be. Sure, the latest entry in Ubisoft’s series of open-world shooters retains many of its core gameplay competencies, but the design and storytelling surrounding that core feel more strained and less surefooted than ever.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |